

The difficulty of this game is also worth mentioning. For instance, this is one of the few modern games returning to the traditional health pack system as opposed to hiding behind a rock, licking your wounds until the red sheen disappears from your screen and the distracting heartbeat stops. However I was impressed by the games reliance on stealth and the sly attempts to try something different to most shooters these days. This would be a pain in your average FPS but in a game where remaining undetected can mean the difference between a trophy and replaying 20 minutes of crawling through grass, these things really matter.

Despite all this, I am inclined to forgive the game its misgivings for having the courage to not be set in your traditional war torn country filled with bits of building, opting instead for the more rarely seen jungle environments.Īnother thing that I found extremely annoying is the fact that many small objects (such as twigs or rocks) are deemed too high for you to crawl over requiring you to stand up or in some cases jump over the obstacle. I also encountered a potentially game breaking glitch of a level loading persistently with the floor being present but not solid so I would fall graphical obscurity every time I crouched. Additionally it is extremely glitchy and it is not unusual to find guns balancing in ways that are completely oblivious to gravity. The developers have gone for a realistic look to the whole game but haven't added the graphical detail that is demanded of realism these days so we are left with an uninspired visual style that almost looks last generation. Visually the game is nothing special to behold. Yes stealth is the name of the game here and it is very refreshing to see. Standing up will reveal your position and you will be punished for this by being torn apart by gunfire and sent kicking and screaming back to the last checkpoint. However, getting into the gameplay reveals that your normal Call of Duty tactics won't work here.

Bland military characters, dialogue you cannot understand without doing a five year tour and loading screens of aerial scans zooming in to the map whilst some commander types babble on about your objective. On the outside, the game looks like your standard Modern Warfare clone. Sniper: Ghost Warrior is a game made up entirely of sniping sections with a couple of chaotic action scenes thrown in to break up the generally quite slow pace. Most first person shooters have a sniping section in them and they are usually regarded as a bit of a treat a welcome break from the chaotic action usually going on all around you. Sniper: Ghost Warrior is a strange game to behold. Now you can jump to any sync-point you've uncovered anywhere in the world. To help with that, Ubisoft has implemented a fast-travel system. Now 30-minutes to travel the world may not seem like a lot, but it's not something I'd want to sit through. So let's focus on something that really matters: how long you will actually spend playing the game.Įxploring the open waters is one thing, but as for actual game play, Ismail said, "The story and narrative itself will last 15-20 hours, but we're hoping that people got lost in the Caribbean world, in the toy box we've created." Sailing across the open world will reportedly take around "half an hour." Of course, size and time is relative to how fast your ship is traveling, which we don't yet know the speed. But it is the biggest game we've ever made," Ismail told Euro gamer. "We don't talk about it in terms of size, that would be a little bit unfair - there is a lot of ocean in the Caribbean. While game director Ashraf Ismail refused to go into specifics in comparison to other Assassin's Creed games, he did say it was the biggest game the studio has ever made. As is the case with any open world game, fans want to know how big the world in Assassin's Creed 4: Black Flag is.
